We the Players

The Unfulfilled Potential of MMOs


And Warhammer Online: Age of Reckoning

October 11th, 2008 . by Roo
the-unfulfilled-potential-of-mmos

The very first graphical MMORPG I played was Everquest, way back when the premise — a game with thousands of people playing together — was something most people had no idea existed in video games. Everquest wasn’t really the first to do what it did, so why does every MMO since still feel like Everquest?
Read the rest of this entry »


Hajime No Ippo (GBA)

September 30th, 2008 . by DoomRater
hajime-no-ippo-gba

Why have I not raved about this game yet?
Read the rest of this entry »


The Players on 2D

September 22nd, 2008 . by Roo

A conversation on 2D, as discussed by Kangaroo, DoomRater, and Dacapo.

Read the rest of this entry »


On Flash Games in General

September 13th, 2008 . by DoomRater
on-flash-games-in-general

There is something about flash games that catches my eye.  Maybe it’s the ease of which it can produce a silly or entertaining game, or sometimes it’s the quality and effort put forth by what often is a single man project, with maybe a few free music resources here and there.  Either way, I’ve found that as the quality of Flash has improved over the years, so has the amount of endless entertainment for me at Newgrounds.

Read the rest of this entry »


Jill of the Jungle

September 11th, 2008 . by DaCapo Walworth

Before I begin the review, I feel I need to mention a mistake I made in my last blog entry. In Pitfall II, you don’t have to get all the gold bricks to beat the game. However, getting the bricks is good for getting more points and possibly achieving a perfect score. If you just want to win the game, all you need to do is find Rhonda(Harry’s niece), Quick-Claw the cowardly mountain lion, and the diamond ring.

Now on to the review of Jill of the Jungle.

Released in 1992 by Epic Megagames, Jill of the Jungle was a sensation in the growing shareware market. The way companies used to market their games was to release the first part or ‘episode’ of a series for free distribution, as sort of a demo or teaser, and charge a fairly cheap price for the full package which generally consisted of three episodes. It was a hit due to the amazing(in that day) graphics and soundblaster midi music, some cool puzzles, and possibly fan service.

Read the rest of this entry »


The Player Caste


or The Joy of Casual Gamers

September 2nd, 2008 . by Roo
the-player-caste

Spending just a little time in the thick of things can really relate you to the pulse of public sentiment. Recently I was surprised to find how many people consider the Nintendo Wii an abomination. They blame “casual gamers” for their influence, and Nintendo for attending to them. They cite low attachment ratios (the number of games sold per console) for proof that the Wii is not a success, and insist these numbers are explained by smart hardware that is hampered by a subpar game library.

According to Nintendo’s second-quarter 2008 earnings, the Wii maintains a higher attachment ratio than the DS and the Gameboy Advance, and is led only by the Gamecube. Considering the Wii’s hardware sales have already overcome the Gamecube’s, it probably wouldn’t be fair to call the Wii unsuccessful by business standards.

The Wii’s game library may never see a sharp turn toward great numbers of games for Nintendo loyalists. Instead, we may continue to see them only on occasion, as we have with Mario Kart Wii and Super Smash Bros. Brawl.

Personally, I’ve tried the Wii but only briefly. I don’t own one for the above reason: there hasn’t been a watershed game, or collection of games, convincing me to purchase the console (but there are plenty I’d like to try). Although the choice of titles so far might not appeal to me, I do recognize the power of the platform and the way it has shifted the perception of interactive games. More weighty than the issue of the Wii’s success for Nintendo are the implications for future hardware, and the impact on a population newly aware of modern video games.

Read the rest of this entry »


The Catastrophe of Game Patches

August 23rd, 2008 . by Roo
the-catastrophe-of-game-patches

It was several years ago when I came across the website of a bitter, former player of Asheron’s Call 2. He was condemning a patch which he swore ruined its solid PvP system and any further reason to play. Betrayed by the game that he’d invested so much effort in, but still devoted to the genre and potential of MMORPGS, he had no choice but to migrate to any number of other games, one of which was a promising title on the horizon called World of Warcraft.

Searching Google now, I can’t find that old site, but there are still vestigial diaries about Asheron’s Call 2, written by scorned ex-players who clearly felt cheated out of something. And shouldn’t they?

Read the rest of this entry »


Promotional Games - Fable II Pub Games, Bionic Commando

August 17th, 2008 . by Roo
promotional-games-fable-ii-pub-games-bionic-commando

Making small games for promotional material is pretty common these days: Simple Flash games seem to accompany almost every major movie whose budget allows it. Being that Flash games are an easy and cheap means for engaging viral marketing, they’re a practical part of the promotion engines of many upcoming releases. Obviously, elementary Flash games won’t have much appeal for hardcore gamers, especially since they’re games promoting another game. But would something with more substance do the trick?

Read the rest of this entry »


Pitfall II: Innovation for Aggravation

August 16th, 2008 . by DaCapo Walworth

pitfall 2 cover artIn 1982, Activision programmer David Crane made a masterpiece known as Pitfall, a simple sidescrolling adventure game with the object of collecting all the treasure within a time limit(twenty minutes). The enemies were mostly static, except for a menacing white scorpion which lurked in the underground caves and followed ‘Harry’s every move whether he was above or below ground(Psychic scorpions, anybody?). The game was very popular and raised the bar for video games of the future. Two most notable games which readily used and expanded upon elements from Pitfall are Super Mario Bros. and Sonic the Hedgehog. A sequel to Pitfall would introduce several other features, some of them good, some bad, and at least one that would leave you bald from sheer aggravation.

Read the rest of this entry »


Childrens’ Games - Strawberry Shortcake Vs. Big Bird

August 11th, 2008 . by DaCapo Walworth

With the market for video games growing, Atari decided to capitalize on a growing demographic of gamers: young children. Unfortunately, these games did not always give the buyers their money’s worth. In this article, two childrens’ games, Strawberry Shortcake and Big Bird’s Egg Catch, will be compared for design and replayability.

Read the rest of this entry »


« Previous Entries