We the Players

Hero’s Arms

April 21st, 2009 . by DoomRater
heros-arms

As one might expect from myself, I’ve been immersing myself into the realm of flash games, keeping an eye out for anything that is exceptionally well done.  And, well… when a game pretty much invites me to bust out JoyToKey just so I can play it with a controller, I know I’m hooked.

Enter in Hero’s Arms.  The storyline seems pretty ridiculous, as if it’s really just a parody of all those old, insepcific storylines you might find in a game that has a total of about 8 kilobytes of RAM to work with… but considering it’s true, I kinda just went with it.  Here’s what got me though- after just a little bit of wandering around I could tell this was going to be interesting.

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On Flash Games in General

September 13th, 2008 . by DoomRater
on-flash-games-in-general

There is something about flash games that catches my eye.  Maybe it’s the ease of which it can produce a silly or entertaining game, or sometimes it’s the quality and effort put forth by what often is a single man project, with maybe a few free music resources here and there.  Either way, I’ve found that as the quality of Flash has improved over the years, so has the amount of endless entertainment for me at Newgrounds.

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Promotional Games – Fable II Pub Games, Bionic Commando

August 17th, 2008 . by Roo
promotional-games-fable-ii-pub-games-bionic-commando

Making small games for promotional material is pretty common these days: Simple Flash games seem to accompany almost every major movie whose budget allows it. Being that Flash games are an easy and cheap means for engaging viral marketing, they’re a practical part of the promotion engines of many upcoming releases. Obviously, elementary Flash games won’t have much appeal for hardcore gamers, especially since they’re games promoting another game. But would something with more substance do the trick?

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