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<channel>
	<title>We The Players</title>
	
	<link>http://wetheplayers.net</link>
	<description />
	<pubDate>Sat, 11 Oct 2008 07:30:06 +0000</pubDate>
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		<title>The Unfulfilled Potential of MMOs</title>
		<link>http://wetheplayers.net/the-unfulfilled-potential-of-mmos/</link>
		<comments>http://wetheplayers.net/the-unfulfilled-potential-of-mmos/#comments</comments>
		<pubDate>Sat, 11 Oct 2008 01:19:16 +0000</pubDate>
		<dc:creator>Roo</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Game Reviews]]></category>

		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://wetheplayers.net/?p=48</guid>
		<description><![CDATA[The very first graphical MMORPG I played was Everquest, way back when the premise &#8212; a game with thousands of people playing together &#8212; was something most people had no idea existed in video games. Everquest wasn&#8217;t really the first to do what it did, so why does every MMO since still feel like Everquest?



Recently, at [...]]]></description>
		<wfw:commentRss>http://wetheplayers.net/the-unfulfilled-potential-of-mmos/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Hajime No Ippo (GBA)</title>
		<link>http://wetheplayers.net/hajime-no-ippo-gba/</link>
		<comments>http://wetheplayers.net/hajime-no-ippo-gba/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 01:52:14 +0000</pubDate>
		<dc:creator>DoomRater</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://wetheplayers.net/?p=47</guid>
		<description><![CDATA[Why have I not raved about this game yet?

Imagine for a second that someone managed to take everything that was good about Super Punch-out!!, and then add multiple playable characters&#8230;. and then finally ADD MULTIPLAYER.  In a sense, that&#8217;s what you get with Hajime No Ippo on the Gameboy Advance.
Hajime No Ippo starts out [...]]]></description>
		<wfw:commentRss>http://wetheplayers.net/hajime-no-ippo-gba/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The Players on 2D</title>
		<link>http://wetheplayers.net/on-2d/</link>
		<comments>http://wetheplayers.net/on-2d/#comments</comments>
		<pubDate>Mon, 22 Sep 2008 04:49:11 +0000</pubDate>
		<dc:creator>Roo</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Industry]]></category>

		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://wetheplayers.net/?p=44</guid>
		<description><![CDATA[A conversation on 2D, as discussed by Kangaroo, DoomRater, and Dacapo.

: I really think that when 3D appeared, 2D was ushered out prematurely. I think developers, publishers, big game companies have gotten themselves into an arms race with technology where the graphics and physics and online community features have seized the attention of these companies. I think [...]]]></description>
		<wfw:commentRss>http://wetheplayers.net/on-2d/feed/</wfw:commentRss>
		</item>
		<item>
		<title>On Flash Games in General</title>
		<link>http://wetheplayers.net/on-flash-games-in-general/</link>
		<comments>http://wetheplayers.net/on-flash-games-in-general/#comments</comments>
		<pubDate>Sat, 13 Sep 2008 02:35:15 +0000</pubDate>
		<dc:creator>DoomRater</dc:creator>
		
		<category><![CDATA[Flash Games]]></category>

		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://wetheplayers.net/?p=43</guid>
		<description><![CDATA[There is something about flash games that catches my eye.  Maybe it&#8217;s the ease of which it can produce a silly or entertaining game, or sometimes it&#8217;s the quality and effort put forth by what often is a single man project, with maybe a few free music resources here and there.  Either way, I&#8217;ve found [...]]]></description>
		<wfw:commentRss>http://wetheplayers.net/on-flash-games-in-general/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Jill of the Jungle</title>
		<link>http://wetheplayers.net/jill-of-the-jungle/</link>
		<comments>http://wetheplayers.net/jill-of-the-jungle/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 03:33:14 +0000</pubDate>
		<dc:creator>DaCapo Walworth</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Game Reviews]]></category>

		<category><![CDATA[Industry]]></category>

		<category><![CDATA[Mods]]></category>

		<category><![CDATA[Technology]]></category>

		<category><![CDATA[1990's]]></category>

		<category><![CDATA[2d]]></category>

		<category><![CDATA[amazon]]></category>

		<category><![CDATA[dos]]></category>

		<category><![CDATA[epic]]></category>

		<category><![CDATA[epic megagames]]></category>

		<category><![CDATA[female]]></category>

		<category><![CDATA[jill]]></category>

		<category><![CDATA[jill of the jungle]]></category>

		<category><![CDATA[jungle]]></category>

		<category><![CDATA[ms dos]]></category>

		<category><![CDATA[pc]]></category>

		<category><![CDATA[role-reversal]]></category>

		<category><![CDATA[shareware]]></category>

		<category><![CDATA[side-scroller]]></category>

		<category><![CDATA[side-scrolling]]></category>

		<guid isPermaLink="false">http://wetheplayers.net/?p=41</guid>
		<description><![CDATA[Released in 1992 by Epic Megagames, Jill of the Jungle was a sensation in the growing shareware market. The way companies used to market their games was to release the first part or 'episode' of a series for free distribution, as sort of a demo or teaser, and charge a fairly cheap price for the full package which generally consisted of three episodes. It was a hit due to the amazing(in that day) graphics and soundblaster midi music, some cool puzzles, and possibly fan service.]]></description>
		<wfw:commentRss>http://wetheplayers.net/jill-of-the-jungle/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The Player Caste</title>
		<link>http://wetheplayers.net/the-player-caste/</link>
		<comments>http://wetheplayers.net/the-player-caste/#comments</comments>
		<pubDate>Tue, 02 Sep 2008 08:11:59 +0000</pubDate>
		<dc:creator>Roo</dc:creator>
		
		<category><![CDATA[Industry]]></category>

		<category><![CDATA[Technology]]></category>

		<category><![CDATA[athletic gamers]]></category>

		<category><![CDATA[call of duty 4]]></category>

		<category><![CDATA[casual gamers]]></category>

		<category><![CDATA[halo 3]]></category>

		<category><![CDATA[nintendo]]></category>

		<category><![CDATA[wii]]></category>

		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://wetheplayers.net/?p=33</guid>
		<description><![CDATA[Spending just a little time in the thick of things can really relate you to the pulse of public sentiment. Recently I was surprised to find how many people consider the Nintendo Wii an abomination. They blame &#8220;casual gamers&#8221; for their influence, and Nintendo for attending to them. They cite low attachment ratios (the number of games sold per console) for proof that the Wii is not a [...]]]></description>
		<wfw:commentRss>http://wetheplayers.net/the-player-caste/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The Catastrophe of Game Patches</title>
		<link>http://wetheplayers.net/the-catastrophe-of-game-patches/</link>
		<comments>http://wetheplayers.net/the-catastrophe-of-game-patches/#comments</comments>
		<pubDate>Sat, 23 Aug 2008 20:59:52 +0000</pubDate>
		<dc:creator>Roo</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Mods]]></category>

		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://wetheplayers.net/?p=39</guid>
		<description><![CDATA[It was several years ago when I came across the website of a bitter, former player of Asheron&#8217;s Call 2. He was condemning a patch which he swore ruined its solid PvP system and any further reason to play. Betrayed by the game that he&#8217;d invested so much effort in, but still devoted to the genre and potential [...]]]></description>
		<wfw:commentRss>http://wetheplayers.net/the-catastrophe-of-game-patches/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Promotional Games - Fable II Pub Games, Bionic Commando</title>
		<link>http://wetheplayers.net/promotional-games-fable-ii-pub-games-bionic-commando/</link>
		<comments>http://wetheplayers.net/promotional-games-fable-ii-pub-games-bionic-commando/#comments</comments>
		<pubDate>Sun, 17 Aug 2008 01:05:17 +0000</pubDate>
		<dc:creator>Roo</dc:creator>
		
		<category><![CDATA[Flash Games]]></category>

		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://wetheplayers.net/?p=36</guid>
		<description><![CDATA[Making small games for promotional material is pretty common these days: Simple Flash games seem to accompany almost every major movie whose budget allows it. Being that Flash games are an easy and cheap means for engaging viral marketing, they&#8217;re a practical part of the promotion engines of many upcoming releases. Obviously, elementary Flash games won&#8217;t have much appeal for hardcore gamers, especially since they&#8217;re games [...]]]></description>
		<wfw:commentRss>http://wetheplayers.net/promotional-games-fable-ii-pub-games-bionic-commando/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Pitfall II: Innovation for Aggravation</title>
		<link>http://wetheplayers.net/pitfall2aggravation/</link>
		<comments>http://wetheplayers.net/pitfall2aggravation/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 23:04:34 +0000</pubDate>
		<dc:creator>DaCapo Walworth</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Game Reviews]]></category>

		<category><![CDATA[Programming]]></category>

		<category><![CDATA[Technology]]></category>

		<category><![CDATA[activision]]></category>

		<category><![CDATA[adventure]]></category>

		<category><![CDATA[aggravation]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[innovations]]></category>

		<category><![CDATA[pitfall]]></category>

		<category><![CDATA[pitfall II]]></category>

		<category><![CDATA[pitfall2]]></category>

		<category><![CDATA[predictability]]></category>

		<category><![CDATA[quest]]></category>

		<category><![CDATA[quests]]></category>

		<category><![CDATA[randomness]]></category>

		<category><![CDATA[revies]]></category>

		<guid isPermaLink="false">http://wetheplayers.net/?p=34</guid>
		<description><![CDATA[In 1982, Activision programmer David Crane made a masterpiece known as Pitfall, a simple sidescrolling adventure game with the object of collecting all the treasure within a time limit(twenty minutes). The enemies were mostly static, except for a menacing white scorpion which lurked in the underground caves and followed 'Harry's every move whether he was above or below ground(Psychic scorpions, anybody?). The game was very popular and raised the bar for video games of the future. Two most notable games which readily used and expanded upon elements from Pitfall are Super Mario Bros. and Sonic the Hedgehog. A sequel to Pitfall would introduce several other features, some of them good, some bad, and at least one that would leave you bald from sheer aggravation.]]></description>
		<wfw:commentRss>http://wetheplayers.net/pitfall2aggravation/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Childrens’ Games - Strawberry Shortcake Vs. Big Bird</title>
		<link>http://wetheplayers.net/strawberryvsbigbird/</link>
		<comments>http://wetheplayers.net/strawberryvsbigbird/#comments</comments>
		<pubDate>Mon, 11 Aug 2008 21:17:31 +0000</pubDate>
		<dc:creator>DaCapo Walworth</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Game Reviews]]></category>

		<category><![CDATA[Programming]]></category>

		<category><![CDATA[Technology]]></category>

		<category><![CDATA[atari]]></category>

		<category><![CDATA[atari 2600]]></category>

		<category><![CDATA[big bird]]></category>

		<category><![CDATA[childrens games]]></category>

		<category><![CDATA[classic]]></category>

		<category><![CDATA[egg]]></category>

		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://wetheplayers.net/?p=31</guid>
		<description><![CDATA[With the market for video games growing, Atari decided to capitalize on a growing demographic of gamers: young children. Unfortunately, these games did not always give the buyers their money's worth. In this article, two childrens' games, Strawberry Shortcake and Big Bird's Egg Catch, will be compared for design and replayability.]]></description>
		<wfw:commentRss>http://wetheplayers.net/strawberryvsbigbird/feed/</wfw:commentRss>
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