We the Players

Jill of the Jungle

September 11th, 2008 . by DaCapo Walworth

Before I begin the review, I feel I need to mention a mistake I made in my last blog entry. In Pitfall II, you don’t have to get all the gold bricks to beat the game. However, getting the bricks is good for getting more points and possibly achieving a perfect score. If you just want to win the game, all you need to do is find Rhonda(Harry’s niece), Quick-Claw the cowardly mountain lion, and the diamond ring.

Now on to the review of Jill of the Jungle.

Released in 1992 by Epic Megagames, Jill of the Jungle was a sensation in the growing shareware market. The way companies used to market their games was to release the first part or ‘episode’ of a series for free distribution, as sort of a demo or teaser, and charge a fairly cheap price for the full package which generally consisted of three episodes. It was a hit due to the amazing(in that day) graphics and soundblaster midi music, some cool puzzles, and possibly fan service.

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The Catastrophe of Game Patches

August 23rd, 2008 . by Roo
the-catastrophe-of-game-patches

It was several years ago when I came across the website of a bitter, former player of Asheron’s Call 2. He was condemning a patch which he swore ruined its solid PvP system and any further reason to play. Betrayed by the game that he’d invested so much effort in, but still devoted to the genre and potential of MMORPGS, he had no choice but to migrate to any number of other games, one of which was a promising title on the horizon called World of Warcraft.

Searching Google now, I can’t find that old site, but there are still vestigial diaries about Asheron’s Call 2, written by scorned ex-players who clearly felt cheated out of something. And shouldn’t they?

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Interview with WadaHolic

August 1st, 2008 . by Roo

We, the Players is about learning from the people who do more with games than play them. In our first interview of hopefully many more, we talk with esteemed modder and map-maker WadaHolic about Doom, his history of mods, and his take on console gaming.

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Deal Signed with Weapons and Tactics Research (WATR)

July 5th, 2008 . by DoomRater
deal-signed-with-weapons-and-tactics-research-watr

Hey everyone, this is DoomRater, the sponsor of Weapons and Tactics Research.  I’m glad to announce that our deal with We The Players is complete and we will be going live very soon.  As some of you are already aware, Weapons and Tactics Research has been rather liptight about recent projects.  However, with our grand opening we intend to bring to light some of our latest analytical research concerning the epic project “Shotgun Frenzy”.  This project, developed by Wad’a'holic, blends RTS elements almost seamlessly into wave based ZDoom combat.  With our info, you should be well equipped to tackle the beta 1.2 version single-handedly, at the defiance of the developer!

Weapons and Tactics Research also informs me that work has been started on refining some older weapons, and intends to overhaul the old Greaser collection.  Now handling those grenades shouldn’t be as much of a problem with them also on the knife weapon, making it easier to deal with enemies that have gotten too close for safe use of the grenade.  The new chaingun design also has some new balancing features I believe will be much appreciated by fans and critics alike.  No new info on the sniper rifles, however.